I followed the conversations on ipaded and was amazed as well as a bit overwhelmed by the large number of apps mentioned. Upon opening a few of the weblinks I discovered a diversity of educational apps such that I thought...where do I start!
At this stage I won't be opening a Twitter account or following Twitter conversations. Instead I will source my apps using 'Google' with applications to search for apps appropriate to my content search.
Currently, my aim is to upskill students in many of the apps I have become familiar with via the course relevant to this blog, i.e., 'iPads in the Classroom'.
Thursday, 30 May 2013
Critical Evaluation of a Content Based App
Once again my evaluation rubric PDF allowed for limited evaluation on the PDF file so I resorted to using my laptop, printer and scanner to produce this evaluation JPG file. This process just confirms my growing view that I need all these tools in my toolbox along with my iPad.
I found the rubrics valuable as a type of checklist to guide my evaluation of the apps. I assessed their effectiveness for my targeted use by students against the criteria on the rubric selected for each app. Each rubric confirmed my overall anecdotal assessment of the suitability of each app by identifying the strengths and weakness against the assessment criteria. I will use this assessment criteria in the future when determining what apps would be the best value for money considering our limited iPad budget at school.
Critical Evaluation of a Creative App
My evaluation of a creative app was 'Explain Everything'. The evaluation was completed on the above PDF rubric and was saved as a PDF. From that point on, I had problems trying to save this to my blog. To be uploaded I needed to have this saved as a JPG file, so I attempted to create a screenshot of the PDF evaluation. However, viewing the PDF file on my iPad was unsuccessful because, for some unexplained reason, the PDF file saved in Dropbox showed the original rubric without my evaluations. However, the same file showed all evaluations when viewed from the Dropbox folder on my laptop. Why remains a mystery to me! I resolved my problem by printing a copy of my evaluation, scanning and saving as a JPG file that I could upload to my blog. Hence, the poor quality of the evaluation above. What was the problem? Any assistance would be welcome.
Tuesday, 28 May 2013
Collecting and Sharing Evidence of Learning
o
How can
you apply these methods to collect digital evidence of learning of content
apps?
A
screenshot is an easy way to collect visual evidence of student work completed
on the iPad because it is an easy process to learn and apply. It could be used
to capture images of the stages of a project completed on an iPad. Screen shots
could be taken throughout lessons by the teacher, class tutors and or students
during lessons as students work through the stages of an app. For example,
screen shots could be taken of stages involved in filming a script using iMovie
or creating an animated movie using Puppet Pals 2. Screenshots could have annotations or
narration added noting whether work was completed independently or with
support. Screenshots could be emailed or uploaded to shared files within the school.
Evidence captured in this manner may be applicable as a student work sample
that could be uploaded on Electronic Student Profiles (ESP) as evidence of
student learning.
Having
consistent access to iPads in the classroom would make this an efficient way to
collect evidence of student work across curriculum areas.
o
How can
these methods be used to collect digital evidence of learning from creation
apps?
Some creative apps allow for students to create and save a
work task which can then be shared directly from the app by emailing to other
interested parties such as colleagues and parents. An app that allows direct
email is Strip Designer and I would use this app for this purpose as students
become familiar and skilled with this app.
Student work samples produced on other creative apps such as
Puppet Pals, Sock Puppet, Explain Everything and iMovie can be saved as work
samples and saved to the camera roll, where it can be exported to ‘Dropbox’ and
saved in a shared folder. Other Dropbox members can be invited to view student
work files in the shared folder. Files can be moved from the shared folder and
access to the shared folder can be changed as circumstances require.
Student work samples can be saved to a public folder as a
means of sharing files where Dropbox accounts are not present or considered
suitable. These files can be viewed by anyone who has access to the public
link. For this reason, it is essential to ensure that all files in this public
file are appropriate for sharing. Photographs can be shared in this way also
using the public photo folder.
o
Which
methods of sharing evidence of learning will be most effective for each?
Email is
usually the most effective means of sharing student work if the files are small
enough to email as they can be emailed directly to the desired recipients
including parents. If the files are too large to email, such as those using
apps that contain several images, then it is necessary to save them to a shared
medium such as Dropbox or a shared folder. This requires notify desired
recipients to access the files in the shared folder, often via email
notification, thus an additional step.
In our school we have a public folder, known as staff no
backup, for storing and sharing large files off the school server. Teaching
staff have access to these files via the NT Schools login. It is our school
policy in my workplace that student work or student images must not be stored in
Dropbox accounts due to privacy concerns by our principal. Therefore, sharing electronic
evidence of student work is restricted to the use of the shared folders on the school
server or the public staff folder as outline above.
Social media is not currently a
way that I would share evidence of student work as I would be concerned about
breeching student privacy issues and I know our principal would not be
supportive of sharing evidence in this manner.
Creative Book Builder
Creative Book Builder
is an app that I see potential for incorporating into classroom literacy
lessons. What a great way to create, edit and publish a text! I particularly
like that audio can be added to accompany an image which is excellent for oral
language assessment and is excellent for
students with limited written
literacy skills. This app is currently on a wish list for purchase for our
school iPads. I created a short e-book using the app on my iPad but I’m unable
to share on Dropbox as it contains student images.
Thursday, 9 May 2013
Magical Movie Creation
The Year 5 class teacher and I have discussed some ideas for using iMovie with her class.
The ideas discussed are as follows:
Teachers
could record student work and performances as a visual record which could be
used to track student progress, for self-reflection and possibly peer feedback.
Peer feedback can be daunting for upper primary students so this may not be
appropriate.
Students
could use iMovie to communicate ideas, present interviews, present a point of
view, present creative writing projects with visuals, such as props, and music.
Some projects would
allow students to take on varied roles dependent on individual interests and
talents e.g. writing, acting, filming, directing, music and visual creation,
etc.
Students could tell personal stories
and turn them into digital stories using pictures and images from their
classroom and their lives.
Students
could present a visual procedure of an experiment, cooking activity, craft
creation, etc., by sequencing photographs or videos of the stages with narration
and/or text included.
Students could create a pictorial record of excursions,
sporting events, guest speakers by videoing or photographing the activity use the iPads, followed
by using iMovie app features to edit, narrate and present a pictorial project
on the specific event to the class, parents, school community, etc.
Students
could create an animated movie by using Puppet Pals 2 app to create numerous
scenes and then edit the scenes into a movie. They could include narration,
sound effects and music. This type of project would be one where students might
feel more comfortable about peer feedback because it would be their image on
the screen but a character that they were presenting.
The limitations and issues that are of concern are the
availability of iPads for the length of time needed to create the iMovie. The
iPads at our school are currently few and are located in a central area for
borrowing by the school. They are borrowed for lessons or a day and must be
returned at the end of the lesson or each day. Additionally, it isn’t possible
to ensure that your class receives the same iPads as the previous day making
sequencing of stages of making an iMovie extremely challenging. A teacher has
recently been given responsibility for monitoring the iPads so we will
endeavour to find ways to address these concerns with her.
The time factor to up skill students in the use of the
iPad apps is difficult to balance against all the educational requirements.
Very few of our students have access to iPads at home so most require support
to learn to use the apps. We are
training small groups of students in the use of specific apps so they can
mentor peers in their class. We are hoping that this process will gradually up
skill students in the class. Eventually, this class of mentors may be able to assist
in training students in other classes.
Friday, 3 May 2013
Engaging Animations (Middle Years)
As explained
previously, I’m working with a colleague to incorporate the use of a couple of iPad
apps in her classroom. We have started with the puppet apps, Sock Puppets and
Puppet Pals 2.
After
working with both apps for a short time, it is obvious that Puppet Pal 2 is the
preferred app for upper primary students as it has a more extensive selection
of locations, characters and accessories to be included as props for projects.
There is also the flexibility of personalising characters by allowing photo
head shots to add to the selection of characters, thus featuring yourself or
friends as Santa, a dancer, soldier, etc.
Last week
a group of year 5 students were introduced to Puppet Pals and its features -
locations, characters and props. They were then asked to work in pairs to create
a scripted story that presented a point of view. Just viewing the app features
enabled them to brainstorm several ideas in a short timeframe and proceed with
planning and writing their story and script. It was a brilliant writing
stimulus that produced some interesting writing. The next stage will be the
students producing the animated story using the Puppet Pals 2 app.
This unit also involved investigating the
Animation Creator HD app. As a beginner, I found the Animation Creator HD app
far more challenging than the puppet apps because I haven’t previously pursued
developing skills in any ICT drawing programs.
My attempts at creating an animation were trial and error, focussing on the
learning to use the tools. At this time I’m not prepared to share any of my
attempts with this app.
I can see that it would take a lot
more time for me to develop a level of skill in the use of this app before I
would be prepared to introduce it to students for a work task. However, I see
the potential for its use as an upper primary classroom tool. We know that
children love cartoons and are always keen to present a work project they have
created to their peers and others. Providing students with the opportunity to
create work samples using the Cartoon Animation HD iPad app would engage the
most reluctant students in the work task. The drawing tools and colour options
would allow students to experiment and create animations in all areas of the
curriculum. This app would provide a new creative medium for students
especially those with an interest and /or talent in drawing. It could be used
for classroom tasks where visuals are a feature such as a procedure, timeline
or animated story. Good cartoons tell a story and often have a moral or story
to teach so it could be used to create an animation to feature a ‘You Can Do
It’ moral or an anti-bullying message. Animations are only short so they can
convey a story or message that is simple such as ‘Don’t’ litter’. Another
option could have students listening to a text or watch a news clip and create
an animation that depicts the major events that were conveyed.
Sunday, 21 April 2013
Engaging Animations
My current role is as support teacher implementing an online reading program that targets students
individually or in small groups. Therefore, opportunities for me to incorporate engaging
animations using ‘Sock Puppets’ and ‘Puppet Pals 2’ in my teaching role are extremely limited.
However, I’m
beginning to work with a few students and the classroom teacher from the adjoining
class to learn how to use these apps so they can be incorporated into learning tasks where applicable in her classroom.
The teacher and selected students will mentor fellow students in follow-up tasks using the
apps.
Some
ideas we have discussed for incorporating the use of puppet apps in her
classroom for individual and collaborative tasks are as follows:
- Recount an experience such as a class activity, excursion, sporting event
- · Write a script & prepare animated storyline
- Brainstorm ideas on a topic in a group & present to the class
- · Research & present a report on a topic of study
- · Interview a guest visitor to present a point a view on a study topic
- · Present a book report or review
- · Historical recount of events
- · Describe a timeline
- · ESL students use the characters to practice speaking and listening skills to develop their oral language skills
- · Reluctant speakers to crowds use the puppets as their oral presentation for an assignment
Sunday, 14 April 2013
Create a comic strip
Create and share a comic strip combining a number of your images from the iPhoneography section of this project. Reflect on the process and discuss potential uses of this app in teaching and learning practices.
Using 'Snapseed', I modified a few fun family photos using 'Snapseed' in preparation for creating the comic strip. Then, using 'Strip Designer' I proceeded to create my fun strip of a family wedding.
The process took a substantial amount of time as it was my first project using strip Designer. It was trial and error particularly when adding and aligning text boxes on images within the comic strip. In the classroom it would be time consuming and challenging to teach the skills required for all individual students to create their own comic strip. Initially, due to time restrictions, I will start by creating collaborative group comic strips with each student in the group creating one frame within the comic strip.
After reading the article '10 Easy Ways To Get Started with iPads', I agree there are numerous ways to use Strip Designer as an app for presenting a range of student work as well as for teaching aids such as posters, procedures, timelines, reports, etc. More ideas on how to incorporate Strip Designer in teaching and learning would develop as proficiency in the use of the app improves for both teacher and students.
Children will definitely enjoy the adding text boxes, speech bubbles, captions and other effects to their photos to illustration a series of steps in a procedure, to present a book review, to report on a visiting presentation, to present a pictorial recount of an excursion, to create a timeline or to simply create a comic strip of ideas featuring photographs of student illustrations. Ideas for use are only limited by combining practical ideas, creativity and skill development in the use of the app. I will endeavour to incorporate the use of this app in a couple of student activities next term, probably as a procedure and also as a report on the school presentation or function for the school newsletter.
After reading the article '10 Easy Ways To Get Started with iPads', I agree there are numerous ways to use Strip Designer as an app for presenting a range of student work as well as for teaching aids such as posters, procedures, timelines, reports, etc. More ideas on how to incorporate Strip Designer in teaching and learning would develop as proficiency in the use of the app improves for both teacher and students.
Children will definitely enjoy the adding text boxes, speech bubbles, captions and other effects to their photos to illustration a series of steps in a procedure, to present a book review, to report on a visiting presentation, to present a pictorial recount of an excursion, to create a timeline or to simply create a comic strip of ideas featuring photographs of student illustrations. Ideas for use are only limited by combining practical ideas, creativity and skill development in the use of the app. I will endeavour to incorporate the use of this app in a couple of student activities next term, probably as a procedure and also as a report on the school presentation or function for the school newsletter.
Saturday, 13 April 2013
iPhoneography - Getting the most from the camera
Samples of my experimentation with Snapseed - as a keen amateur photographer I really enjoyed experimenting with this app. I took the original photos around Darwin and South Australia over the past four months. My efforts using Snapseed features are shown in contrasts with the original photo (bottom pics). Feedback welcome.
Pending storm |
Geese grazing |
Friendly war games |
"Hey mate, what about me?" |
Dusk At The Wharf |
Childhood Joy |
Life At The Waterfront |
'Just Tied The Knot' |
Stormy Seas |
Precious Water |
Friday, 12 April 2013
More on 'iPad Games Based Learning'
Explore 'A Must Have Guide to Gaming in the Classroom' then read 'Can Gaming Change Education?'. Discuss some of
the key points from each resource.
The ‘dizzying
pace of tech evolutions’ is a major challenge for
teachers and administrators. The financial and personnel demands resulting from
the tech evolution and the need to remain relevant to today’s students are both
challenging and daunting. The purchase of new technologies for classrooms and the
training of educators in the use of new technologies is an ongoing financial
cost that is frequently beyond the budgets available to schools. In our school
finances are so limited that it is paramount that wise choices are made when
making technology purchases which factor in staff training and maintenance
costs.
The research indicated that it is important for schools to use
technology to support learning with educational games. Engaged students are motivated
to learn and motivating students can be challenging particularly for reluctant
learners. Schools and administrators represented in the article overwhelming
agree that tech games motivated students and a majority believed that they also
allowed for learning to be personalised to the learner’s needs which makes tech
games valuable for achieving individualised outcomes. Today’s children have grown up with tech games
making them familiar technologies that they enjoy. Thus the inclusion of tech
games in education certainly makes sense!
The explanation of how games help children learn makes a logical
argument for including tech games in education. Tech games engage students in
learning that has been designed to be interactive for the learner, with the
learner in control of their actions and engaged in the educational task. Gaming
activities are thought to stimulate the brain to produce dopamine which orients
attention to the activity and allowing for better connections to be made
between neurons. These connections in the brain are what learning is based on. Additionally
teachers recognised that gaming activities developed teamwork and life skills
such as problem solving, communication, collaboration and negotiation.
The points raised in the article certainly support the inclusion of tech
games in education across multiple ages, learning areas and educational
environments.
With the advances in technology, cheaper prices, and a
growing market for video games, children, young adults and even some seniors are
playing video games more than ever, thus allowing greater acceptance by a broad
range of the community. From a personal perspective I can state that I’m a late
comer to gaming, only beginning to participate when I purchased my iPad as a
means of learning about my iPad. Prior to this, being time poor, I had no real interest
in investigating tech games as part of learning, relying on familiar board
games.
In the article, it was stated that ‘games don’t just
affect enthusiasm’ and it stated that ‘research suggests that playing action
games on a regular basis can alter a player’s attention skills’. In a control
study it was deduced that regular games had ‘better focus and better visually
selective attention’. It was also deducted that ‘action games push the speed of
learning’. I found this extremely interesting. Additionally, the concluding statement that indicted
that the use of tech games are ‘not sufficient in and of themselves for a
course of study’ but are valuable to reinforce learning of facts and procedures
that may continue beyond the completion of classes. I have studied many
subjects over the years where my knowledge has been short lived due to lack of
a ‘need to know’ and therefore not of long term value. It is interesting to
consider how learned facts could potentially be retained longer via the use of
tech games.
I
am familiar with all the barriers discussed regarding the inclusion of tech
games in education. All are relevant barriers to inclusion in my school
environment and present the need for careful consideration mostly by senior
school personnel. I have mentioned the financial barrier to purchase and
maintain technical equipment, as well as the support for teacher training in
tech game equipment and genres and their implementation in the classroom. I am
therefore appreciative of the current professional training in ICT that has
recently been provided. My ongoing challenge, and that of my colleagues, is the
time factor necessary for course participation and personal skill development in
the demanding environment of teaching.
iPad Games Based Learning
What are your initial thoughts about using iPad games for
education?
My initial thoughts are that using iPad games for education would have
advantages for learners because they engage learners in an educational task,
particularly reluctant learners. We know that play based
learning is active learning and that play is the basis of children’s
learning. It allows for learning to occur naturally at the developmental stage that
is correct for the individual child. I believe that if learning experiences are
presented in an irresistible way such as games, children will participate
enthusiastically in the learning activity. Games allow for mistakes so learning
is safe and non-threatening for the learner. The complexity of the games’ tasks
increase as the learner works through challenges within the game, thus maintaining
motivation for the learner. Play
based learning through games should not replace traditional targeted teaching but
instead compliment, reinforce and enhance learning. The issue is to select appropriate
games as well as balance the use of games to achieve the desired educational
outcomes as per curriculum requirements.
Thursday, 4 April 2013
eBooks
Obviously there are some significant differences between
traditional paper-based books and books in electronic format.
What do you think about iBooks and some of the book apps
that were mentioned?
o Is there a
place for electronic books in education?
o How might you
using interactive electronic books in the classroom?
o How might you
use electronic books in the classroom?
I think iBooks are brilliant. They are a virtual
bookshelf that provides access to multiple books, any place and at any time,
via a single, portable device, making iBooks perfect for travel, study, etc. I
enjoy the convenience of being able to readily purchase a book on iTunes and
commence reading immediately rather than waiting until I can visit a bookstore.
The ability to create selections and categories is a
helpful feature, providing a personalised filing system for readers.
Images are engaging in iBooks because you can expand the
images to enable closer inspection of aspects of an image. This is especially
useful when images are small or vision is poor. Enlarging font size or changing
font is also use for reading when there is a vision issue. I have heard of
people with deteriorating vision enjoying reading again because they can read
enlarged print using iBooks. By changing the screen brightness it is also
possible to improve reading conditions which is helpful.
A great option when reading is the ability to define
words using an in-app dictionary. If further clarification is needed, the
reader can search into the web or use Wikipedia. Highlighting sections of text
as you read through a book is ideal for identifying key points of interest.
Tracking back through the highlighted sections later provides an efficient
means of targeting and summarising text. The option of altering the colour of
the highlights enables highlighted text to be categorised. Additionally,
highlights can be easily removed which makes texts available for use by others
in their original form, thus ideal for educational purposes.
There is the option with iBooks to add notes as the
reader progresses through a book, allowing for key notes and summaries to be
made, thus also an ideal educational feature. At any time the reader can go
back and review notes and provides access to the relevant highlighted section by
tapping on the notes. Notes can be edited as well as selected and shared with
colleagues or teachers via email or printed hardcopy. This feature makes iBooks
ideal for collaborative tasks in education and business.
There are iBooks available that have audio and video
features. The read-aloud feature has a narrator read the book to you with some
books even highlighting the words as you read along, making them ideal
interactive texts for children.
There is definitely a place for iBooks in education. The
features outlined above make them ideal for fields of education, from early
childhood to tertiary.
The interactive nature of iBooks engages reluctant
readers to have-a-go. Students can be support in their reading journey with
audio texts that highlight the words being read so they can read along. Options
to define words with an in-app dictionary, bookmark information, highlight
text, create notes, track and share summaries make iBooks excellent teaching
resources.
The mobility of iBooks makes them user friendly,
providing texts that are easily accessed via one device, thus eliminating the
issue of carrying heavy, bulky textbooks around.
The wear-and-tear factor that occurs with repetitive use
of traditional paper-based books is avoided with the use of iBooks. However,
consideration of the cost and maintenance of the iPads needs to be factored in
when financing iBook purchases.
We currently use interactive electronic books in our
school using the Raz-Kids program. We use the Raz app for reading sessions for
individual student reading support, in groups for guided reading and
individually by students for sole reading. This reading program provides
students with a levelled reader that has listening, reading and comprehension
components. It is interactive, supportive and captivates even the most
reluctant reader.
Electronic books are also being used as whole class
studies focussing on targeted literacy outcomes.
Other ideas for using electronic books include follow-up
literacy tasks such as an author study, creating a class eBook with a theme
variation, create a reader’s theatre or play based on the book, grammar study
by highlighting grammar with different colours, study genre structure, source
definitions of new vocabulary, as a digital big book on a smart board, eBook
mapping for geography combining eBook and a world globe, create illustrations
to reflect story and create a class picture book, write an present a report
based on an eBook, to support a literacy circle of activities, for reading
assessments and as a readers corner for quiet reading.
Wednesday, 3 April 2013
Investigate the options of Email and Dropbox for managing files on an iPad.
As a beginner to iPads I found it necessary to google reviews and
articles in an attempt to understand both email & Dropbox features relevant
to an iPad. I’m not sure I have a clear understanding of the pros and cons of each
for file management but I have a better understanding than before I researched
this topic. Anyway these are my conclusions…..
What are the pros / cons for each option?
Dropbox
Pros
o
allows
management of all your data files by storing in a single, secure place
o data
files stored on external cloud based service
o works
across platform and devices – Mac, pc, tablet, smart phone
o data
files available on all synced devices – work computer, home computer, laptop,
iPad, smart phone
o changes
to files are automatically synced
o automatically
backs up your files on all synced devices
o allows
storage and access to files that are too large to store or transfer on email
o free and
simple to set up
o easy to
use, fast and free to storage quota of 2GB
o teaching
/ learning tool – share file access for teacher and multiple students to share
files, add files, download content, store visual presentations too large to
email, time stamp submissions
Cons
o access to
internet / wifi required for use
o data is
stored on a device you don’t own so you no longer have total control – target
for hackers
Email on an iPad
Pros
·
allows
management of all your data files by storing in on an email service such as
Gmail
·
data files stored on
external server
·
data files available on several
devices – work computer, home computer, laptop, iPad, smart phone via Gmail
·
free and simple to set up
·
easy to use, fast and free
to 10GB on Gmail
Cons
·
access to internet /
wifi required for use
·
data is stored on a device
you don’t own so you no longer have total control – target for hackers
·
changes to files are not
automatically synced
·
not shared access for
teacher and multiple students to share files, add files, download content,
store visual presentations too large to email, time stamp submissions
With my very limited experience in using
iPads and after reading up on email on iPads, I have concluded that one major
difference between the use of Email and Dropbox for managing files is the size
limit of files. With emailed files many servers have an emailable size limit, so
files containing images can be too big, thus not allowing access to large files
via email. Using Dropbox allows storage and access to these larger files on an
iPad. Also you still can’t save emails directly to your iPad.
In my current work setting Dropbox
will allow me to: -
·
Move
files and folders between my home computer, work PC, laptop and iPad
·
Extend
the effective storage space of your iPad as I create files containing many
images using iPad apps
·
Give
access to resources via a single link such as training and lesson preparation.
Currently at my school, Dropbox sharing isn’t used between colleagues or
students.
·
Access
email files easier with my iPad from my laptop, home pc & laptop
·
Storing
resources that I will use in lesson and training
With
email, ntschools mail could be accessed via ‘Safari’ on an iPad but it would
seem a less direct way to access email than using my laptop and then saving
relevant files to ‘Dropbox’. I will access my
personal files on Gmail with my iPad.
Tuesday, 26 March 2013
Discussion - 'The iPad - What It Should and Shouldn't Be for Education'.
This exercise took a while as I was unsure of the requirements of the task regarding depth, word length, etc. Anyway this is it and hopefully I'm on track!
Outline
and discuss the features of TPACK & SAMR giving examples of their
application in teaching and learning. Read 'The iPad - What It Should and Shouldn't Be for Education'.
Consider this blog post in terms of TPACK & SAMR. Do you agree / disagree
with the author? Explain.
TPACK
is a framework to support teachers in deciding how content knowledge, pedagogical
knowledge and technology knowledge culminate to achieve the best outcomes for
students. TPACK explains how all three of the components relate and support
each other.
Content
is the knowledge, concepts and skills, to be taught. Pedagogy involves the
strategies and methods for teaching content, i.e. how best to deliver that
content effectively to support learners. Technology is the digital and non-digital technologies and tools used to teach.
An effective
teacher knows content, understands how best to teach that content to their
students, and can select and use
appropriate technology to
effectively deliver the content of the lesson, within the context variables of specific
learning environments, e.g. primary, secondary, tertiary.
TPACK
is complex and involves many considerations according to the educational
environment and situation present. However, all three components are integral
to effective learning and must change and adapt over time. Developments in ICT
have allowed for content to be taught in new ways that engage and support students
with learning, as well as new ways to assess students and report findings, etc.
Keeping up with technology and integrate it effectively, in ways that inspire
and create, is one of the many challenges that face teachers today.
The
SAMR has four levels to assist teachers integrate
technology into teaching and learning.
Substitution: technology is replacing an earlier
technology/tool without any real change in the tool’s function, e.g. writing a
story using pages or notes on an iPad.
Augmentation: technology is replacing an earlier
technology/tool with functional improvements, e.g. students using embedded
tools like spellcheck, dictionary, and thesaurus.
Modification: technology enables the redesign of the task,
e.g. students add writing to a blog, a wiki or shared Google apps to be worked on
collaboratively with the teacher and other students.
Redefinition: technology allows for the creation of new
tasks, previously inconceivable without technology, e.g. collaborate globally
on a common writing task or project, research and share findings via Skype and
blogs, etc.
When
applying the SAMR model the goal is for educators to integrate technology at
modification and redefinition levels in their teaching and professional
learning. Using technology at the first two levels of the SAMR model may
enhance the learning experience for the learning through the use of new
technology. However, applying technology at the levels of modification and
redefinition can transform the educational experience for both teacher and
learners.
I do agree with most of what was expressed by the author
in the blog, 'The iPad - What It Should and Shouldn't Be for Education'. Today,
interaction
with multimedia is definitely the way our youth experience the world. Exposure
to multimedia from an early age means they aren’t afraid to explore and
experiment with different apps and, as a result, learn as they interact and
trial the features of apps. The
integration of iPads definitely engage students and this aspect makes
them valuable tools as there are too many disengaged students in the classroom.
The technology learning journey can provide opportunities for combined teacher
and students to learn together. However, as outlined in the TPACK model, to
successfully integrate technology, pedagogy and content, there needs to be a
level of teacher and learner competence in the use of technology.
According to the SAMR model, initial use of iPads with my students has
been be at substitution and augmentation level, but I think this serves the
purpose of teachers and students developing skills in the use for an iPad. As I
improve my knowledge and skills in the use of iPad apps I will have the
confidence to move from student learning tasks at the substitution and
augmentation levels through to learning tasks at modification and redefinition
levels. In this way I can better support
my students in their learning experiences with iPad apps.
I agree that the versatility of the iPad makes it an ideal technology
for the classroom. An iPad has a diverse range of applications and, being a
single device that can replace several others previously required for a task,
is an ideal tool for any classroom. With the financial constraints that exist
in schools today, making purchases and funding maintenance issues in technology
require much research and planning. This
makes the purchase of sufficient iPads as a viable technology in schools very challenging.
Therefore, I agree that whilst it would be ideal to have many iPads in every
school today, it isn’t practical. In our school iPads will be slowly integrated
as part of the technological tools to be added to the current technology used.
Therefore, this allows time for teachers to develop knowledge and skills in the
use of iPads whilst continuing to use familiar technology in new ways, e.g. to
blog and Skype.
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